My plan was to create an action “MenuBack” in the project settings -> input (DefaultInput.ini) and map it to “Escape”. But it turns out that Actions are not accessible from User Interface Widget blueprints. What is the best way of accomplishing that?
The only thing I could think of would be to handle the Action Event “MenuBack” in an Actor blueprint, and then find a way to pass it to the UI. But that seems questionable to me, so I wanted to check if there’s a best-practice how to do UI input.