This is relatively new. Usually UE waits until I have a more code-heavy level to start stalling when attempting to load the level, but now I basically have a landscape with no real terrain materials added and basic lighting (yes, I am using Dynamic Sky and Yes, I have Oceanography running) but still.
I know I need more RAM. I mean, 16GB isn’t bad but more can never hurt, right? That said, I don’t see any reason why I should be having these issues. Is anyone else experiencing them? Did you find a fix? Sometimes I have to wait for what it seems is forever as the stalls rack up to 200, 300, 400+
My Specs:
Device name xxxxxxx
Processor AMD Ryzen 7 5700G with Radeon Graphics 3.80 GHz (disabled)
Installed RAM 16.0 GB (13.9 GB usable)
Device ID xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Product ID xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display
AMD Radeon RX 6800
Edition Windows 11 Home
Version 22H2
Installed on 22/09/2022
OS build 22621.4112
Experience Windows Feature Experience Pack 1000.22700.1034.0
Ok, sound it does sound like you’re running out of VRAM. But you have enough, so I’m assuming there’s something that missing from the setup ( that I also don’t know about ).
How did you generate that landscape? Imported a heightmap?