SERIOUSLY. Why does God hate me? All I want to do is get this thing to work and I’ve tried EVERYTHING.
Running on a brand new Dell computer with Windows 8 with Direct X 11, 16GB Ram and a Geforce GTX 745.
- Hairworks 1.1 viewer and 3ds Max 2016 plugin downloaded, installed and running.
- Engine Source Files downloaded from Github & built using Visual Studio 2015. (does it HAVE to be 2013?)
- Installed latest version of Unreal Engine 4.9.1.
After building, I ran UE Editor and opened the demo file for hair works, but none of the hair shows up.
When I try to load my own .apx hair files, I get the “FAILED TO LOAD ASSETS”. Specifically, it’s telling me
that the “LOCALIZATION SERVICE IS DISABLED” and “SOURCE CONTROL IS DISABLED” x 5.
What am I missing? In the following step by step setup instructions by Epic, I completely don’t understand
what they are asking in the first few steps. Is this a necessary step? If so, why isn’t it covered in any
other tutorial? This is all very confusing and it seems like they’ve gone out of their way to make this
as difficult as possible.
Welcome to the HairWorks branch of the NvPhysX fork of Unreal Engine source code!
HairWorks implements physical hair simulation using DirectX Compute.
To build the HairWorks branch, using a git shell:
git clone https://github.com/NvPhysX/UnrealEngine.git
{wait until it’s done}
cd UnrealEngine
git branch -t HairWorks origin/HairWorks
git checkout HairWorks
.\Setup.bat
.\GenerateProjectFiles.bat
.\UE4.sln
{Build UnrealEngine solution}
{Run the editor.}
Editor Usage: