Has anyone gotten the GeometryCollectionDebugDrawActor to work in UE5? Not even enabling “Show Rigid Body ID” works for me. Are there settings outside of the DebugDrawActor that need to be enabled for the IDs and stuff like collision debugging to actually show up? Also is there a way in 5 to select specific Geometry Collections for debugging since the section for “Selected Rigid Bodies” (as shown in the documentation of UE4) is not there anymore.
GeometryCollectionDebugDrawActor is Deprecated， Use normal debug draw Chaos Physics commands。You can try
to show the collision