Your class needs to implement the IGameplayTagAssetInterface and store a FGameplayTagContainer.
I think this can only be done in C++ (unless it has changed recently).
This article has helpful info for getting started.
Your class needs to implement the IGameplayTagAssetInterface and store a FGameplayTagContainer.
I think this can only be done in C++ (unless it has changed recently).
This article has helpful info for getting started.