I know of the method UGameplayStatics::GetRealTimeSeconds(), but is there any such thing that does not increase time while game is paused?
Ahh, I found it. For the records:
GetWorld()->GetTimeSeconds()
I know of the method UGameplayStatics::GetRealTimeSeconds(), but is there any such thing that does not increase time while game is paused?
Ahh, I found it. For the records:
GetWorld()->GetTimeSeconds()