Hi, guys ! I Wonder if its possible to get the absolute path of my project ? For example :
C:\UnrealProjects\NeUni\Content\Assets\Meshes
i was trying to use FPath, FFileManagerGeneric, PlatformFile but no luck - only relative paths
Hi, guys ! I Wonder if its possible to get the absolute path of my project ? For example :
C:\UnrealProjects\NeUni\Content\Assets\Meshes
i was trying to use FPath, FFileManagerGeneric, PlatformFile but no luck - only relative paths
This may help you, try ConvertToAbsolutePathForExternalAppForRead function.
FString RelativePath = FPaths::GameContentDir();
FString FullPath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*RelativePath);
@Katod , thank you so much! It helped a lot