In current versions of Unreal 5 you can achieve this using the Metasound Output Watch Subsystem, see Brian’s video: https://www.youtube.com/watch?v=s8IVdEprKzI
In current versions of Unreal 5 you can achieve this using the Metasound Output Watch Subsystem, see Brian’s video: https://www.youtube.com/watch?v=s8IVdEprKzI