Does anyone know how to get a float from a metasound? If I create an output in my metasound (float), how do I get acces to that float value in a BP?
Thanks
Unfortunately this can’t be done yet as of 5.0.3—I haven’t heard if it’s to be included in 5.1 or not but I heard a long time ago that it’s being looked at. I imagine the main challenge is resolving the multithreaded timing issues, with Blueprints not being able to keep up with the sample accuracy of MetaSounds, etc.
Thanks. I’m using 5.1 and I can’t find a way to do it, so it’s probably not ready yet.