Getting feedback of round end

Is there a way to obtain information or trigger actions at the end of a round in UEFN? Some devices provide information or allow actions at the start of the round, but not at the end. I’m specifically looking to track the end of the round for monitoring purposes. Any advice on how to handle this would be greatly appreciated!

This has been an issue with several of the toolset device’s persistable data options. When a round ends, the simulation is cut off immedietly, so using the built in round management system you can’t yield any of that final data after the simulation ends (who won, who killed who, ect). As of now, as far as I know- the only option is to use a player counter, or any device that would fit your game’s end round condition; to trigger the end of the round manually, after whatever data you need is recorded. You could also have a Playspace() check running on an async loop to check the players, but if you need last standing wins I would suggest a player_counter_device I have a map where my players complain due to the stat_creator_device not recording stat changes for the final kill when only two people are playing which is caused by this bug. I told them it’s an Epic feature not a bug because I dont want to implement a fix for it.