See code below, I get the following warning/error on trying to use FCollisionObjectQueryParams and it stops Intellisense from working.
The error appears as “<Error-type> APECCPlayerController::ObjectQueryParams” when mousing over the variable name.
My code is below:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "PECCPlayerController.generated.h"
struct FCollisionObjectQueryParams;
struct FCollisionQueryParams;
UCLASS()
class PECC_API APECCPlayerController : public APlayerController
{
GENERATED_BODY()
protected:
APawn* ControlledPawn;
ACharacter* CastPawn;
FCollisionQueryParams LineTraceParams;
FCollisionObjectQueryParams ObjectQueryParams;
FVector LineTraceStart;
FVector LineTraceEnd;
FHitResult HitActor;
virtual void BeginPlay() override;
virtual void Tick(float DeltaTime) override;
virtual void SetupInputComponent() override;
void PossessPawn();
public:
APECCPlayerController();
UPROPERTY(EditDefaultsOnly, Category = "GamePlay")
float PossessionRange = 250.f;
};
CPP
// Fill out your copyright notice in the Description page of Project Settings.
#include "Public/PECCPlayerController.h"
#include "Public/CollisionQueryParams.h"
#include "PECCCharacter.h"
#include "Gameframework/Pawn.h"
#include "CollisionQueryParams.h"
#include "DrawDebugHelpers.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
APECCPlayerController::APECCPlayerController()
{
ObjectQueryParams.AddObjectTypesToQuery();
}