Getting error when opening level.

Hello.

I’m facing a problem when opening my level today. Yesterday it was working fine. But today there’s some issues whenever I try to open my level.

Assertion failed: NumNewPins == InNewPins.Num() [File:D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp] [Line: 1170] UnrealEditor_BlueprintGraph UnrealEditor_BlueprintGraph UnrealEditor_BlueprintGraph UnrealEditor_UnrealEd UnrealEditor_Kismet UnrealEditor_Kismet UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_ContentBrowserAssetDataSource UnrealEditor_ContentBrowserAssetDataSource UnrealEditor_ContentBrowserAssetDataSource UnrealEditor_ContentBrowserAssetDataSource UnrealEditor_ContentBrowserData UnrealEditor_ContentBrowser UnrealEditor_ContentBrowser UnrealEditor_ContentBrowser UnrealEditor_ContentBrowser UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32 UnrealEditor_ApplicationCore UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll

This is the error I’m facing. And for some reason I can’t even find the K2node.cpp file as well. There’s no build folder in my D:/ drive.
Any help would be appreciated.