Hi there.
So far, I’ve created a widget blueprint for slots machine game.
Since I wanted to have redesign of this slots machine with the same logic, I decided to use it as a parent class and make widget blueprints that inherit from this. I did that and it works, but when I get to the redesigning part, I cannot override the design of the parent class. Because it will throw errors saying “internal compiler error tried to create a property unreal widget” with the name of the UI element I’m adding to the widget.
Any ideas?