Hi, All
I’m pretty new with UE4 and I’m trying to package my project for windows.
I installed Visual Studio 2017. I’m getting this error
ATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 270 Total 370
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp] [Line: 545]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Could not write to H:/My Drive/_Unreal/Chicago_Rockwell/__UNREAL/ChicagoV02/RockwellV01/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.ubulk!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
PackagingResults: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8148fa839 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0df1f37 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0df46e7 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp] [Line: 545]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0c07d1a UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: Could not write to H:/My Drive/_Unreal/Chicago_Rockwell/__UNREAL/ChicagoV02/RockwellV01/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.ubulk!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0b8fe33 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8148fa839 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0df1f37 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0b8fd18 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0df46e7 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffbeee8ae1 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0c07d1a UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0b8fe33 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0b8fd18 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffbeee8ae1 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffbeee814e UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0ab8b35 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0e04b3f UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffb0e008a7 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff816c07bd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff81754cee1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 5
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007fffbeee814e UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0ab8b35 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0e04b3f UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffb0e008a7 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff816c07bd4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff81754cee1 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread PoolThread 5
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 28.883805s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\CK Laptop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Do you know how to resolve this??
I don’t really have background in programming so I am very new. This is project built with blueprints
Please let me know what I should do.
Thank you!!!