I have this weird bug happening on the map Im making. When I play in editor at some points of the map as soon as I get in game my screen immediately gets ejected off the map, however my character just falls through the landscape (I can see the coordinates). When I mean ejected thats exactly how it looks, the simulation starts and my screen just zooms out completely to the side. I can see the entire landscape at the side of my screen for a second before it completely disappears. Meanwhile my actual character is on screen however its actual coordinates are where the simulation starts (player start or from camera view). Hence the falling animation I see of my character in the simulation, soon enough the screen turns blue because of the post processing volume that my character hits.
This only happens in different parts of the map, seems to be completely random. Heightmap was imported from world machine.
If I reimport the landscape it doesnt seem to happen anymore, so my guess would be that its after I use the smoothing tool and texturing.