I’m adding a save game system to my game right now, but every time I use the Load game from slot node it gets a different value. My code for loading the game is below
This code does not work since when I load the game to save some variables it becomes a different value then what I get when loading. The return will look something like Transiet.BP_Save_C_4 then Transiet.BP_Save_C_5.
Everything from here on in
will not get run. Open level, throws away all other code.
So I changed the code up so load level is called in the level blueprint on begin play. But I’m still getting the problem where its saving to one slot and then when I load the game I get a different slot
Heres the save game code
When I load the game here it will return something like
BP_Save_C_5, but in the load game code it would have BP_Save_C_4.
The _C_X on the end of the name doesn’t mean anything, it’s just what gets put in the outliner. It is BP_Save_C.