Title says it all really i have several blueprint classes is there a way to call one instead of having all of the blueprints in one class.
You can use the Cast to MyBlueprintName node to cast to each blueprint individually. In case of widget blueprints you store those as a variable (when you create the widget) and then access those via the variable reference.
I would suggest looking at BP Interfaces, as they are more versatile and Casting is generally more expensive.
Awesome thank you