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Getting current Wheel RPM value in Blueprint (Not engine RPM)

I need to get the current Wheel RPM during runtime.

I’m wanting to calculate engine RPM myself, what I need to expose is the Wheel RPM shown in the “showdebug vehicle” graph. I can’t seem to find a node or any documentation about getting the Wheel RPM value.

Unreal’s Engine RPM does not play well with vehicles moving up to 250MPH. Within a couple seconds of hitting my throttle input my Engine RPM has hit its max (8000), well before the speed tops out because of the gear ratio. Unfortunately I can not use that for my RPM gauge as it is too erratic and does not oscillate on gear changes as expected.

Any input about the subject is greatly appreciated.