I need to get the current Wheel RPM during runtime.
I’m wanting to calculate engine RPM myself, what I need to expose is the Wheel RPM shown in the “showdebug vehicle” graph. I can’t seem to find a node or any documentation about getting the Wheel RPM value.
Unreal’s Engine RPM does not play well with vehicles moving up to 250MPH. Within a couple seconds of hitting my throttle input my Engine RPM has hit its max (8000), well before the speed tops out because of the gear ratio. Unfortunately I can not use that for my RPM gauge as it is too erratic and does not oscillate on gear changes as expected.
Any input about the subject is greatly appreciated.