Getting Crashes Loading Certain Content

I’m getting a crash when trying to load up the ACF sample project, play the metahumans demo, or loading a different level from the default in the Lyra Project. Starting a new project, or loading other example content (like the third person project) seems to work as expected. Happy to grab logs or any other relevant info, but doesn’t seem like I can currently attach as a new user.

Tried googling to no avail. Hoping it’s something simple I’ve done wrong. Same results in UE 5.1 and UE 5.1.1. Since no one else seems to be posting issues about these particular projects, I assume I have once again found a way to complicate something easy haha…

Crash report looks like this:

Assertion failed: Atom2.IsRotationNormalized() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 437]

UnrealEditor_Engine!FAnimationUtils::ExtractTransformFromTrack() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp:1053]

UnrealEditor_Engine!FAnimationUtils::ComputeCompressionError() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp:334]

UnrealEditor_Engine!\ParallelForImpl::ParallelForInternal<<lambda_ae78573440561c4be87ee91f6379a560>,<lambda_d7177b72ba3772f5a72d74c47a381ff3>,std::nullptr_t>'::2'::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:342]

UnrealEditor_Engine!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_115c09507f22129494e2935e7057477b>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]

UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:656]

UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:184]

UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:361]

UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:402]

UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<<lambda_0a548c7e497de3cc77a9e48080e1524f>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]

UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:67]

UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149

Since I can’t attach files here is the last bit of the logs:

[2023.02.10-22.04.00:241][  0]MapCheck: New page: Map Check
[2023.02.10-22.04.00:241][  0]LightingResults: New page: Lighting Build
[2023.02.10-22.04.00:246][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.02.10-22.04.00:250][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
[2023.02.10-22.04.00:672][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\Blueprints\Game\ACFSampleDamageCalculatorBP.uasset: Invalid GameplayTag RPG.Parameters.CritChance found in property /Script/AscentCombatFramework.DamageInfluence:Parameter.
[2023.02.10-22.04.01:178][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\Animations\AnimModifiers\FootstepEffectTagModifier.uasset: Invalid GameplayTag AnimEffect.Footstep.Land found in property /Game/FullSample/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier_C:Effect In.
[2023.02.10-22.04.01:610][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim
[2023.02.10-22.04.01:612][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim
[2023.02.10-22.04.01:614][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim
[2023.02.10-22.04.01:616][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim
[2023.02.10-22.04.01:618][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim
[2023.02.10-22.04.01:620][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim
[2023.02.10-22.04.01:621][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim
[2023.02.10-22.04.01:622][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim
[2023.02.10-22.04.01:624][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim
[2023.02.10-22.04.01:625][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim
[2023.02.10-22.04.01:626][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim
[2023.02.10-22.04.01:628][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim
[2023.02.10-22.04.01:629][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim
[2023.02.10-22.04.01:631][  0]LogAnimation: Warning: PoseAsset /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /AscentCombatFramework/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim
[2023.02.10-22.04.01:662][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\UI\WBP_Crafting.uasset: Invalid GameplayTag FSM.Pause found in property /Game/FullSample/UI/WBP_Crafting.WBP_Crafting_C:Transition.
[2023.02.10-22.04.01:819][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\Blueprints\Characters\Enemies\ACFSampleAIBP.uasset: Invalid GameplayTag Anims found in property /Script/ExecutionsSystem.ACFExecutionCondition:AnimRootTag.
[2023.02.10-22.04.02:167][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\UI\WBP_Storage.uasset: Invalid GameplayTag FSM.Chest found in property /Game/FullSample/UI/WBP_Storage.WBP_Storage_C:Transition.
[2023.02.10-22.04.02:181][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal\UE_5.1\Engine\Plugins\Marketplace\AscentCombatFramework\Content\Blueprints\ACFChestBP.uasset: Invalid GameplayTag Rarity.Common found in property /Script/InventorySystem.ACFItemGenerationRule:Rarity.
[2023.02.10-22.04.02:181][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal\UE_5.1\Engine\Plugins\Marketplace\AscentCombatFramework\Content\Blueprints\ACFChestBP.uasset: Invalid GameplayTag Rarity.Common found in property /Script/InventorySystem.ACFItemGenerationRule:Rarity.
[2023.02.10-22.04.02:469][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\Blueprints\Characters\Player\ACFFullPlayerBP.uasset: Invalid GameplayTag Anims.Executions.SingleSword found in property /Script/ExecutionsSystem.Execution:AnimationTag.
[2023.02.10-22.04.02:635][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\UI\WBP_Info.uasset: Invalid GameplayTag FSM.Chest found in property /Game/FullSample/UI/WBP_Info.WBP_Info_C:Transition.
[2023.02.10-22.04.02:724][  0]LogScript: Warning: Script Msg: No world was found for object (/Game/FullSample/HUD/ACFFullHUD.Default__ACFFullHUD_C) passed in to UEngine::GetWorldFromContextObject().
[2023.02.10-22.04.02:724][  0]LogScript: Warning: Last function called:
	[Empty] (FFrame::GetScriptCallstack() called from native code)
[2023.02.10-22.04.02:725][  0]LogScript: Warning: Script Msg: No world was found for object (/Game/FullSample/HUD/ACFFullHUD.Default__SKEL_ACFFullHUD_C) passed in to UEngine::GetWorldFromContextObject().
[2023.02.10-22.04.02:725][  0]LogScript: Warning: Last function called:
	[Empty] (FFrame::GetScriptCallstack() called from native code)
[2023.02.10-22.04.02:725][  0]LogScript: Warning: Script Msg: No world was found for object (/Game/FullSample/HUD/ACFFullHUD.Default__ACFFullHUD_C) passed in to UEngine::GetWorldFromContextObject().
[2023.02.10-22.04.02:725][  0]LogScript: Warning: Last function called:
	[Empty] (FFrame::GetScriptCallstack() called from native code)
[2023.02.10-22.04.03:149][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\Executable.uasset: Invalid GameplayTag Anims.Executions.SingleSword found in property /Script/CombinedAnimationsSystem.CombinedAnimsSlave:AnimTag.
[2023.02.10-22.04.03:290][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\Executor.uasset: Invalid GameplayTag Anims.Executions.SingleSword found in property /Script/CombinedAnimationsSystem.CombinedAnimsMaster:AnimTag.
[2023.02.10-22.04.03:293][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\ItemsDB.uasset: Invalid GameplayTag Rarity.Common found in property /Script/InventorySystem.ItemGenerationSlot:Rarity.
[2023.02.10-22.04.03:293][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\ItemsDB.uasset: Invalid GameplayTag Rarity.Common found in property /Script/InventorySystem.ItemGenerationSlot:Rarity.
[2023.02.10-22.04.03:293][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\ItemsDB.uasset: Invalid GameplayTag Rarity.Rare found in property /Script/InventorySystem.ItemGenerationSlot:Rarity.
[2023.02.10-22.04.03:293][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\ItemsDB.uasset: Invalid GameplayTag Rarity.Common found in property /Script/InventorySystem.ItemGenerationSlot:Rarity.
[2023.02.10-22.04.03:293][  0]LogGameplayTags: Warning: [AssetLog] F:\Unreal Projects\ACFSample\Content\FullSample\GameplayTagTables\ItemsDB.uasset: Invalid GameplayTag Rarity.Rare found in property /Script/InventorySystem.ItemGenerationSlot:Rarity.
[2023.02.10-22.04.03:610][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Right_Pivot.MM_Rifle_Walk_Right_Pivot
[2023.02.10-22.04.03:610][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Left_Stop.MM_Rifle_Walk_Left_Stop
[2023.02.10-22.04.03:610][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Left_Pivot.MM_Rifle_Walk_Left_Pivot
[2023.02.10-22.04.03:610][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Left_Start.MM_Rifle_Walk_Left_Start
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Right.MM_Rifle_Walk_Right
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Fwd_Pivot.MM_Rifle_Walk_Fwd_Pivot
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Left.MM_Rifle_Walk_Left
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Fwd_Stop.MM_Rifle_Walk_Fwd_Stop
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Bwd_Stop.MM_Rifle_Walk_Bwd_Stop
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Bwd_Start.MM_Rifle_Walk_Bwd_Start
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Fwd.MM_Rifle_Walk_Fwd
[2023.02.10-22.04.03:611][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/FullSample/Animations/Locomotion/Rifle/MM_Rifle_Walk_Fwd_Start.MM_Rifle_Walk_Fwd_Start
[2023.02.10-22.04.03:632][  0]LogWindows: Error: appError called: Assertion failed: Atom2.IsRotationNormalized() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 437] 


[2023.02.10-22.04.03:632][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Please send help :sweat_smile:

Have tried pulling out my 2nd gpu, completely reinstalling windows, deleting plugins and caches, launching in dx11… probably some other things I can’t remember. No idea what’s going on.

Hey there @Seraph! Welcome to the community! I found a thread that might help the pose out of date issue. The rotational normal issue is a bit different as that’s a core Unreal source portion. Within the constraints of the engine unless files were modified outside of those constraints it shouldn’t happen. There’s likely specific assets that have the issue, they’ll need to be scrubbed out before you can run that project.

pose issue:

1 Like

Thanks so much for replying @SupportiveEntity ! I’ll give it a try, but atm I can’t even launch those projects. I think there’s a way to get in to an essentially empty level by deleting some cached project files but not sure.

Any idea why this is happening for me and for no one else (as in these same projects seem to work for others)? And after doing a fresh install of everything? I’d really like to make sure it doesn’t happen in the future, and not understanding why it’s happening is driving me nuts.