I’m getting a crash when trying to load up the ACF sample project, play the metahumans demo, or loading a different level from the default in the Lyra Project. Starting a new project, or loading other example content (like the third person project) seems to work as expected. Happy to grab logs or any other relevant info, but doesn’t seem like I can currently attach as a new user.
Tried googling to no avail. Hoping it’s something simple I’ve done wrong. Same results in UE 5.1 and UE 5.1.1. Since no one else seems to be posting issues about these particular projects, I assume I have once again found a way to complicate something easy haha…
Crash report looks like this:
Assertion failed: Atom2.IsRotationNormalized() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 437]
UnrealEditor_Engine!FAnimationUtils::ExtractTransformFromTrack() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp:1053]
UnrealEditor_Engine!FAnimationUtils::ComputeCompressionError() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp:334]
UnrealEditor_Engine!\
ParallelForImpl::ParallelForInternal<<lambda_ae78573440561c4be87ee91f6379a560>,<lambda_d7177b72ba3772f5a72d74c47a381ff3>,std::nullptr_t>'::2'::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:342]
UnrealEditor_Engine!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_115c09507f22129494e2935e7057477b>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:656]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:184]
UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:361]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:402]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<<lambda_0a548c7e497de3cc77a9e48080e1524f>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:67]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149