Getting Cook error/failure on Rocket Racing Map

Hello! I recently began making a Rocket Racing Map in UEFN Fortnite, and I’ve encountered a pretty big roadblock. I attempted to add HLODs to the map to save on storage, and after this point I continued to get the same two errors. even after deleting HLODs on the map, the error persists. Here are the errors:

We encountered an error preparing your project. Error: errors.com.epicgames.content-service.cook_failure, An error occurred while communicating with the game servers (failed to cook module b535e1d5-41e5-3ed3-5dc5-54b0cd0327e0 (artifact 7d1db2e9-b77d-4b73-9c48-ddb221531b83:linux-server) with error code errors.com.epicgames.cookplugin.cookfailure).

LogWindows: Error: appError called: Can’t save C:/Temp/b535e1d5-41e5-3ed3-5dc5-54b0cd0327e0/Cook/Cooked/LinuxServer/FortniteGame/Plugins/GameFeatures/b535e1d5-41e5-3ed3-5dc5-54b0cd0327e0/Content/MyProject.umap: export (/b535e1d5-41e5-3ed3-5dc5-54b0cd0327e0/MyProject.MyProject:PersistentLevel.RocketRacingTrack_C_UAID_3868935A1DFA93E501_1854806965_Segment_UAID_3868935A1DFA93E501_1855277082) has a reference to export (/b535e1d5-41e5-3ed3-5dc5-54b0cd0327e0/MyProject.MyProject:PersistentLevel.RocketRacingTrack_C_UAID_3868935A1DFA93E501_1854806965) which still has its external package set to (/b535e1d5-41e5-3ed3-5dc5-54b0cd0327e0/externalactors/myproject/b/uw/9crh3qtgzuqczgivzltah6).

if anyone could help me solve this so I can get back on track, Id appreciate it deeply. Thank you so much!

I got this same error yesterday after trying to enable streaming in order to get around the memory budget. I solved the error message by disabling the streaming option.

That only left me with the failed memory test and I just had to bite the bullet and trim out high cost items.

The memory analysis pop-up you get after running the tool should give you a good idea of what is hurting your budget the most. It was a huge help for me to make sure I didn’t remove more than needed to get below 100k

I hope this helps even though you might have a slightly different situation, since I didn’t go any further than that single checkbox.

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