I have ragdoll composed of constraint components and simple cubes (Shape Cube).
When I try to get the world location of a specific constraint, it only gives the starting world position (position before I press play), but not the actual world position during physics simulation (rag dolling).
I can get/set the cube positions and orientations, but there is not access to the constraint positions/rotations.
Is there a way to get the updated world position of constraints during physics simulation?
Or in a wider scope, access to updated information about the constraint during physics simulation?
It has to be somewhere, because obviously the constraint moves around with the ragdoll.
It took me a bit by surprise, because the only reason constraints are there is for physics simulations, and then you can not get updated info during the simulation…