I am trying to write an extensible system of components that all receive the same call but process it different. I cna define a BlueprintInterface and implement the event receiving logic, but I am getting stuck on how to call it froma different actor.
The other actor gets the actor to message (its an overlap event) but I can’t figure otu how to get from that actor references to all its components that implement the interface. I see a call to get all the components that inherit from a given parent, but not that implement a given interface.
What am I missing?
Thanks