Hi All,
I’m having no luck trying to get a child actor from a hit result using Trace by Channel.
I need to be able to return the hit child from a blueprint actor in the level.
What I’ve got so far is below:
The Print String doesn’t output anything at the moment, and seems to be because the Hit Item value always returns -1.
I’m using 4.7.6.
Thanks for any help in advance ![]()


