Getting child component from Hit Result

Hi All,

I’m having no luck trying to get a child actor from a hit result using Trace by Channel.
I need to be able to return the hit child from a blueprint actor in the level.

What I’ve got so far is below:

The Print String doesn’t output anything at the moment, and seems to be because the Hit Item value always returns -1.

I’m using 4.7.6.
Thanks for any help in advance :slight_smile:


Could you do a Line trace for ? Would that work better?

You legend, that got it working!

Here’s the final blueprint for anyone interested:

Thanks again :slight_smile:

Glad that worked.

Converted to Answer if you wish to make it resolved.