Getting character to ragdoll

Edit: I’ve posted how to do this on the answer hub: https://answers.unrealengine.com/questions/24561/trigger-character-ragdoll-with-input-key-event.html

Thanks, TK-Master.

The example shown probably uses a controller blueprint, you are using the character blueprint (in which case you don’t even need casting or anything… just use the Mesh variable).

Now we need to find a way to make the character go back to animations.