Getting character pawn Info for physical feedback

I am trying to control some big servos to tilt the user’s chair in a manner that tracks the character’s movement in, around and through the unreal environment. Please provide me any ideas as to how to extract such information. Thank you in advance.

Best regards

Hi Augury, I also researching about a racing game with movable chair experience. Who has done it with Unreal? I can’t find good info about it, seems like everyone using Unity to do this stuff. Anyone have any ideas?