I’m working on a locomotion system that will later be implemented into a combat system. I’m originally a dancer and choreographer (now game designer) so the ability to drive animations through physics/math in a realistic way is very fascinating to me. I’m currently working with pre-existing animations but will be making my own as I go along. So, here are a few questions:
- I use animations that are not root animations, therefore, it would be great if I can find out what speed in unreal corresponds with the walking, running and sprinting animations. Is there an easy way to find that information from the animations themselves?
- I want to be able to continuously check the characters acceleration, rotation rate and de-acceleration and drive the animations/set the rules for blending animations with those values. Is there a good way to do this in my character or anim bp? For example I wanna use this to blend to leaning while turning or animations for acceleration into sprint etc.
Any help would be greatly appreciated ! I’m not a programmer and quite new to blueprints but working passionately to learn more, loving it! Thanks in advance!