getting cameras into maya near zero?


I’m using maya to import camera registration until exports to 3dsmax are working.

but lack of shifted projection, and grid plane outputs is making it hard get cameras anywhere near the model.

is there a explanation on how to hack away at the epsg.xml file to create the equivalent of the shifted projection output.

life would be lots easier if cameras just exported with model.

but i need to make this work today.



more specifically… I’d like to add false northing, and false easting. to an existing code.

eg. 28355 GDA94 / MGA zone 55

Hi All
The problem has already been identified and needs to be fixed in a next build that could go out soon…

ok thanks, look forward to it.