I’m trying to make an isometric game and I need the camera to rotate around the player with the mouse wheel button and when released I need it to stay on the same rotation in the final position like in some mmorpg games.
I am currently using this Movement Input and it works fine so far thanks to @L1z4rD89
and with this part I can spin the camera around the player
but when I release the button the camera goes back to its original position and when I press the mouse wheel button again it goes back to the last position when released.