I created a level intro with a Level Sequence with an animated camera and until now it all works fine. However, instead of possessing the camera via Level Blueprint, is there a way to get the spawnable camera from the Level Sequence via another Blueprint?
This is how I made it within the level Blueprint:
I have another Actor Blueprint in the scene, and to keep it nice and clean I would like to possess the camera after I play the level sequence from this specific Actor:
Is there a way to solve this?