I’m trying to change a level sequence’s camera settings with blueprints. The tool I’m working on sends shots to render with Movie Render Queue, I want to give the artist the option to change camera settings in the tool, in this example filmback values.
I have written the logic to change the camera settings:
However, this only works for Possessable Cameras and we are using Spawnable Cameras. With Spawnable Cameras, when the shot is sent to render the settings revert to default. Is there a way around this?
I have come up with two approaches to get around this so far, but have been unable to make them work:
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Change cameras to possessable for duration of render. Can I do this in blueprints?
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Add a filmback track and add a key for the render.
With this approach I can’t seem to access the camera component in the level sequence via blueprints. When I get tracks for the camera it returns only the Transform and Spawned track, not the camera component. How would I access the camera component tracks in the level sequence through Blueprints?