i get the this error every time i build and need a solution. i have tried fixing the file and then it just causes one error after another
i have fixed this error by update to 5.2 but now once it builds i get a parsing error on 2 different android devices. any ideas?
what are the devices models? ue5.2 does not support 32bit devices
a samsung galaxy s10 and a tcl T6710 and it should be noted that the galaxy device was tested with a UE5 android AR build that had no issue, not even a year ago.
and i always have an initial build issue with android.
what is the issues? please post as much of information as you can so we can help you
i build the game in UE 5.2 and get no error. but when i send it to the test phone i get the message: there was a problem parsing the package.
this happens on 2 different devices.
what are the devices models?
a galaxy s10 and a TCL 20
and a fresh build on both ue5 and ue4 say the same thing.
just to note there is an ar package in the game.
and a blank build works but then if i add starter content or update build seting to have a store keys then it doesnt. here are the settings.
disable all plugins and check maybe a plugin causing it
so i disabled all plugins and now it wont even open the unreal editor for that project.
reanble the plugins. Do you know how? open the uproject file using VSC and replace all “enabled = false” to enabled = true
no i do not know how to do that
open the uproject file using VSC and replace all “enabled = false” to enabled = true