Getting Brush Dimensions in C++

i have a C++ volume in my world, i can manipulate the size in the editor to whatever size i require, however in game it wont change.
but on begin play i want to get the size of this said volume or brush which it is.

how exactly would i go about receiving the brush size in C++ ?

cheers :stuck_out_tongue:

ABrush has a BrushComponent which has a CalcBounds method. Look at its implementation and use it if it suits your needs otherwise you have access to the underlying UModel and can try to deduce its size from there.