how can I get the boolean variable from BP_PickupCube into my Animation BP?
the animation BP is of an AI pawn. When Detached gets set to True, AI moves to StaticMeshComponent w/ BP_PickupCube. The problem is, I can’t reference it.
To understand better the problem:
- I assume that you’re referring to the anim BP of the skeletal mesh of your pawn?
- If so, what is the relation between BP_PickupCube and your pawn?
- You have a reference to BP_PickupCube from your pawn, right?