I’m building a virtual set that includes a nighttime downtown background, and I want to have Aircraft Warning Lights on top of the taller buildings. I’ve figured out how to make a Blueprint Light that blinks red OK, but I have to run the game simulation to make it work, which I’d rather not do if I can avoid it.
Is there some way to tell a Blueprint to run automatically, like when a level loads?
You can change values and variables in the construction script without having to play, but something in a blueprint that requires a timer won’t run without play/simulation.
I’m having the same problem with this, I’m using Ultra dynamic sky to light my environment and i’ve made a custom blueprint to turn on lights based on timing the blueprint works but only when i start PIE but not actually when i change direction of the sun in the editor without playing.
I can’t find any tutorials to make this effect run in construction script from event graph.
Can someone guide me to a tutorial or how to make the same thing in construction script so it runs the editor as well.