Napimel
(Napimel)
July 8, 2022, 4:43pm
1
Hello there, i work on creating a game and i have a small problem while testing with invisibile collison,
For me is working perfectly but when i give game to someone else to test it it will get stoped by invisbile walls, he have a better pc than me.
I know there are some limitation from the engine on how far you can go as units on all axes before it will start to behave wierd.
Here is a video with problem.
when you say give the game to someone else, are you sending the project or the built exe version?
Are others and you testing the same thing?
Playing in the editor and playing a compilated standalone game is not the same.
Napimel
(Napimel)
July 8, 2022, 4:49pm
3
No, by steam, game is on steam and i upload it there, i wana test “final product” on steam before release.
Hi Napimel,
You’d need to package a debug version for the console. But try the console command showflag.collision 1
What’s also strange to me is when the robot turns to the right but keeps moving toward the ship. Is this normal?
How far away from the origin is this?
Cheers
1 Like
Napimel
(Napimel)
July 8, 2022, 5:27pm
5
Yes, that the problem with it, it move in wierd direction also not just getting blocked, it about 3 milion units from origin, but for me is working in editor, after pack and instaled from steam after i do update, to up 5 milion units, i did some test for him and he get this “problem” from 1 milion units.
I will try the debug option.