- AMD Ryzen™ 7 5800 (8-Core, 36MB Total Cache, Max Boost Clock of 4.6GHz)
- 32GB, 2x16GB, DDR4, 3200MHz, X MP
- 512GB M.2 PCIe NVMe SSD
- AMD RX 6800 XT16GB GDDR6
- High-Performance CPU Liquid Cooling and 1000W Power Supply
Looks good to me, make sure your CPU is boosted on the frequency, DF pointed out more cores are pretty pointless for UE5 during real-time performance(It should be good for compiling shaders during development)
UE5 has more optimized pipelines for AMD card like yours and you have plenty of RAM.
But real quick…what resolution is your monitor? I am not sure what resolution your GPU is recommended for, but you want to make sure you are using a monitor running the recommended resolution.
Remember Lumen on high is the “60fps” option for GPU’s running at 60% of their recommended resolution and upscaling(Go see UE lumen documentation). Shadows are also heavy, what scalability are you using?
If you already think you have all those corners covered and you can’t get 60fps with reasonable scalability/mostly green in shader optimization view/ Profiled GPU scene and cut corners, then vote this forum. NEW UE5.4+ feedback: Start working on and investing in PERFORMANCE innovations for actual GAMES.