Getting Bad Size error on playerstart with no collider

Ok…in the level viewport click the Show button and select Collision this should show you what else has collision in your scene…now look around and from different distances because like I showed you collision can be fairly crazy if not done right and see if the player start is colliding with anything else in you scene…if you can’t find anything else you can start copying and pasting everything from this level into a new one until you find the one causing the issue. If you select an object in the world outliner and copy it when you paste it into the new level it should paste in the same location and rotation…I know that sounds like a big pain and I am sure it will be but unfortunately there isn’t any debug information that is generated from the bad size error that I know of such as what the overlapped/colliding object is…would be nice to have though as an option.

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