Getting backwards walking animation to work while target locking

Currently im making a target locking system in my game, it worked all fine but when I tried to use a walking backwards animation it just did not work. Im trying to make it so that only when the player is target locking, if they press the S key, they do a backwards animation, but when I try do this the player just constantly keeps doing the basic forward walking animation, below are the blueprints I think are necessary with helping with this but if you think any others should be provided I will no problem, thanks! The blueprints that are too big to fit in a single image can be found by following these links. ThirdPersonCharacterBlueprint-Target lock segment: https://blueprintue.com/blueprint/ceyr4gw2/ Player Animation- Event graph: https://blueprintue.com/blueprint/b5hmay-p/