Hey everyone,
I’ve recently gotten back into Unreal Engine after a bit of a break (last serious project I worked on was in UE4.26), and I’m currently exploring UE5.4. Some of the new tools and updates are super exciting — especially the improvements to Nanite and World Partition — but at the same time, I feel a bit overwhelmed by how much has changed in the past couple of versions.
I’m working on a small solo project — a third-person exploration game with some light puzzle elements. Mostly using Blueprints for now, but I’m slowly transitioning parts of the logic to C++. I’ve got a few specific questions I’d love to get some feedback on:
- Blueprint vs. C++ in 5.4 – Is it still best practice to prototype in Blueprints and convert later, or has the integration between the two improved to the point where mixing is more seamless?
- World Partition – For smaller worlds (maybe 2km x 2km), is it still worth using World Partition, or does it add unnecessary overhead?
- Control Rig & Animation – Has anyone here integrated Control Rig in a production workflow? I’m curious if it’s mature enough for more than just prototyping.
- Performance Profiling – Any tips or current tools you’re using to profile games in UE5? I’ve tried Insight, but I’m not sure I’m using it to its full potential.
Also, if anyone’s open to sharing their personal workflow tips or recommended plugins that help speed up development, I’d appreciate it a lot.
Looking forward to learning from all of you — the community here has always been one of the best parts of working with Unreal.
Cheers,