Getting audio from media track

I’m trying to switch my playback setup to sequencer from blueprint. I’m playing an mp4 with included audio, but I’m not hearing anything in the editor. I can’t find any documentation either. What’s the right way to do it? I found an audio component setting, but it doesn’t seem to do anything.

I’ve seen some have success with this - if you have any information, it would be really helpful!

Thanks for reading!

For anyone else wondering about this, right click on the media track and go to properties - check use external media player. Then you can select your media player instead of the media texture, and any audio you’ve applied to a mesh will pick up as expected.

Hi!
It’s been quite a while since this answer, but this topic still seems to have difficulties.

The situation I’m facing is this:

  • I have set up a stream media source which is “consumed” with the Electra Media Player plugin within a media player.
  • As answered I have checked the external media player in the track properties of the sequencer, so the sequencer practically is controlling this media player.
  • The media texture connected with the media player is updated as expected.
  • The problem is that no audio is played. When I play the stream from the media player by double clicking the stream media source, everything is good (video and audio).
  • What seems to be the solution?

** While trying to find a workaround for this problem, I noticed the following strange (to me) behavior:
With the above setup and while I had only video without audio, I added to the LevelSequenceActor a media sound component, which i mapped to the media player controlled by the sequencer. What happened then was that the audio could be heard correctly following the sequencer’s tempo, but the video stopped and the media texture went black.