Getting audio from media track

I’m trying to switch my playback setup to sequencer from blueprint. I’m playing an mp4 with included audio, but I’m not hearing anything in the editor. I can’t find any documentation either. What’s the right way to do it? I found an audio component setting, but it doesn’t seem to do anything.

I’ve seen some have success with this - if you have any information, it would be really helpful!

Thanks for reading!

For anyone else wondering about this, right click on the media track and go to properties - check use external media player. Then you can select your media player instead of the media texture, and any audio you’ve applied to a mesh will pick up as expected.