Getting animation curve value on server at anytime for every pawn

I would like to use animation curves for providing control information to custom pawn movement component (using blueprint). When I call GetCurveValue on server for character who is far from listening-server’s character (out of sight), the blueprint returns 0. For example, if I use it as multiplier for rotation speed, it can’t rotate. So, all client characters can get to situation when they wouldn’t rotate.
Is there a way to get curve-values for each character at arbitrary location?