I’m having a problem with the project, any variable I define or obtain always returns this error: “Accessed None trying to read property” however simple the event is always returns this in all variables, all blueprints in all events in all possible situations, no matter how much I restrict events with as many branches as possible to check if it really returns null and create variables for each event when obtaining a value from a block the same error always appears for absolutely everything, but my game works perfectly in Standalone or after packaged, I don’t want to ignore these errors, what am I doing wrong?
Post a bit of code, and I’ll tell you ( keep it simple )
You’ll need to post BP to get real answer with solutions. From experience this usually points to a reference not being set correctly in the BP calling it.
The code is big: "Accessed None trying to read property" posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
Going to need the exact errors as well.
Sorry, we can’t look at some enourmous BP, because that wont help you. When you get the ‘accessed none’ error click on the far right link in the error, it will take you to the offending node.
Then paste the area of code surrounding that node