Getting an 'object has overlapping UVs' error > scene w/ only static brushs (bsp)

Hi,

I’m not sure that you’re using BSP brushes because the “Object has overlapping UVs” is for static meshes that don’t have a second UV setup for lightmapping.

You’ll need to open the static mesh and generate a second UV in UE4 for the lightmap or export to your modeling software and make a custom second UV channel with no overlapping faces for your lightmap.

Thank you!