I’m currently trying to find a decent way to get a generic ‘interaction’ system in place. The idea is to press the ‘F’ key and depending on the object (BP) the player is close to (i.e. within the bounds of a collision volume in the BP) I would like to get a reference to the instance of the BP and do stuff with it.
I’m now a bit puzzled on how to approach this in the ‘right’ way, and which funcionality should go where (object BP, character BP, level BP, game state)?
Can anyone nudge me in the right direction here?