Hi guys,
I am pretty new to Unreal Engine. I have build some levels and wanted to test. So I wanted to package it but I get an error about: The System cannot find the path specified. Maybe it’s related to Turnkey?
There was no problem when I first did package. After some updates I wanted to package again to see the changes but then I got this Error Log.
What am I doing wrong, or did I missed a important step/setting before packaging?
Thanks in advance!
LogTurnkeySupport: Display: Adding device menu item for KCR-DESKTOP
LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
LogTurnkeySupport: Project requires temp target (SunPosition plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/ProjectSpacR.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56703 -project="C:/Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/ProjectSpacR.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/ProjectSpacR.uproject" -unrealexe="C:\Pr
ogram Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -pak -prereqs -archivedirectory="C:/Users/M.S. Kocaer/Desktop/Spacr" -clientconfig=Shipping -nodebuginfo" -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/ProjectSpacR.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56703 -project="C:/Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/ProjectSpacR.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/M.S. Kocaer/Documents/Unreal Projects/ProjectSpacR/ProjectSpacR.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platf
orm=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -pak -prereqs -archivedirectory="C:/Users/M.S. Kocaer/Desktop/Spacr" -clientconfig=Shipping -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\M.S. Kocaer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR\ProjectSpacR.uproject
UATHelper: Packaging (Windows): ProjectSpacR.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe ProjectSpacR Win64 Shipping -Project="C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR\ProjectSpacR.uproject" "C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR\ProjectSpacR.uproject" -NoUBTMakefiles -remoteini="C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR" -skipdeploy -Manifest="C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\M.S. Kocaer\AppData\Roami
ng\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-ProjectSpacR-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\M.S. Kocaer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-ProjectSpacR-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building ProjectSpacR...
UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30147 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from ProjectSpacR unity file: ProjectSpacR.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 3 actions with 3 processes...
UATHelper: Packaging (Windows): [1/3] Resource Default.rc2
UATHelper: Packaging (Windows): ..\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file C:\Users\M.S. Kocaer\Documents\Unreal Projects\ProjectSpacR\Build\Windows\Application.ico is not in 3.00 format
UATHelper: Packaging (Windows): Took 1.2257719s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\M.S. Kocaer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-ProjectSpacR-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.