Running C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/andrew.schonnesen/Documents/AirSim/Unreal/Environments/Blocks/Blocks.uproject” -game -rocket -progress -log=“C:\Users\andrew.schonnesen\Documents\AirSim\Unreal\Environments\Blocks/Saved/Logs/UnrealVersionSelector-2022.07.22-08.44.37.log”
Discovering modules, targets and source code for project…
Binding IntelliSense data…
WARNING: Library ‘Shell32.lib’ was not resolvable to a file when used in Module ‘AirSim’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
WARNING: Library ‘dinput8.lib’ was not resolvable to a file when used in Module ‘AirSim’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
WARNING: Library ‘dxguid.lib’ was not resolvable to a file when used in Module ‘AirSim’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
Binding IntelliSense data… 100%
Writing project files…
Writing project files… 67%
ERROR: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.
at System.Security.Cryptography.MD5CryptoServiceProvider…ctor()
— End of inner exception stack trace —
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)
at System.Security.Cryptography.MD5.Create()
at UnrealBuildTool.VCProjectFileGenerator.MakeMd5Guid(Byte[] Input) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 465
at UnrealBuildTool.VCProjectFileGenerator.GenerateProjectFolderGuids(String ParentPath, MasterProjectFolder Folder, IDictionary`2 Guids) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 454
at UnrealBuildTool.VCProjectFileGenerator.GenerateProjectFolderGuids(MasterProjectFolder RootFolder) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 445
at UnrealBuildTool.VCProjectFileGenerator.WriteMasterProjectFile(ProjectFile UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 571
at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2784
at UnrealBuildTool.VCProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 480
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1066
at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 208
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 557
1 Like
did you fix it ?