Everytime I launch the packaged, this error pops up:
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991]
RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663
with error E_INVALIDARG
Crash in runnable thread Foreground Worker #0
If I ignore it, then I can play for a little bit, but then it crashes at some point.
I’m not sure what the problem is, can anyone help please?
FrostyJas
(FrostyJas)
2
Greetings @Saito_Wind_Lord
Welcome to the Unreal Engine Forum. Does this occur if you run the project in DirectX 11 instead of 12?
Same problem. Switching to directx 11 solves the problem.
FrostyJas
(FrostyJas)
4
Right on! Well, I’m glad you found a solution! Does running DX11 work with your project? (Nothing requiring DX12)
Thx, switching to DX11 worked!
FrostyJas
(FrostyJas)
6
Awesome! I’m glad that fixed it! Have a good week!
system
(system)
Closed
7
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