Hello everyone! I’m new at Unreal Engine and for my first game I’m getting this error once it is packaged…
Not sure if this is the right place to for ask for help, but I’m a little frustrated since I’ve found little information regarding this on the internet.
Does the console / log return anything during the packaging process? It could be the case that you are trying to start your project without it being packaged fully?
The log shows the various actions being performed during the build process, such as compiling source code and linking object files to produce the final executable.
The first line of the log indicates that the build process is linking an executable file called “Architecturetutorial-Win64-Shipping.exe”. The command used to perform this action is shown, along with the path to the response file that contains additional arguments for the linker.
The next few lines indicate that the build process is writing a manifest file and that several items that were expected to be produced by previous actions during the build process do not exist. This suggests that there may have been errors or issues during the build process.
The final lines of the log output show an error that occurred during the linking process. The error message indicates that an exception occurred in the linker (link.exe) with exception code C0000005. It also shows the contents of various registers at the time of the exception, which may be useful for debugging the issue.
Are you able to package a completely blank project?
Hello Elias, thanks so much for your information I appreciate it, yes so I figured it could be happening for a lot of reasons, first of all I transitioned from Unreal 4 to Unreal 5, so I had to convert the game to 5.11 file, and then I realized I had a lot of plugins from 4 that are not compatible with 5 so I believe that can be the main issue.
I was able to package a blank project, and everything worked fine, I guess I’ll do a fresh start on Unreal 5 since I’m just learning, so I’m glad I had this problem that got me investigating all over the internet hahaha.
Yes, that sounds very plausible. I think it may be conflicts from the files etc.
Usually what people do is to make a blank project and port over all of the content and manually change settings. This will ensure that there are no strange things happening. If you can port over all assets and package, it’s usually some or a specific setting / missing content which is the culprit.