So I have a problem with mostly unreal engine games and haven’t been able to come with a solution as to why this is happening, it really kills my mood to play these games. So a few things I have tried:
Checked my memory. All results were fine (Memory tool by Windows & Memtest86)
Updated my graphics drivers to the latest (Nvidia).
Launched the game as Administrator.
So I’m sure there are more things but I have no idea what other stuff to do.
Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000007fffff8
FactoryGameSteam_Engine_Win64_Shipping!TConcurrentLinearArrayAllocator<FSceneRenderingBlockAllocationTag>::ForElementType<unsigned int>::~ForElementType<unsigned int>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h:589]
FactoryGameSteam_Engine_Win64_Shipping!FFoliageRenderInstanceParams::~FFoliageRenderInstanceParams()
FactoryGameSteam_Engine_Win64_Shipping!TConcurrentLinearBulkObjectAllocator<FSceneRenderingBlockAllocationTag>::TObject<FFoliageCullInstanceParams>::`scalar deleting destructor'()
FactoryGameSteam_Renderer_Win64_Shipping!TConcurrentLinearBulkObjectAllocator<FSceneRenderingBlockAllocationTag>::~TConcurrentLinearBulkObjectAllocator<FSceneRenderingBlockAllocationTag>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h:738]
FactoryGameSteam_Renderer_Win64_Shipping!FSceneRenderer::~FSceneRenderer() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3382]
FactoryGameSteam_Renderer_Win64_Shipping!FDeferredShadingSceneRenderer::`scalar deleting destructor'()
FactoryGameSteam_Renderer_Win64_Shipping!DeleteSceneRenderers() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4265]
FactoryGameSteam_Renderer_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueLocal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
This is the error I’m getting and the game is Satisfactory. Any questions or answers are appreciated!