Getting An Error For Packaging My Game.

im getting this error, ps : BP_Samurai is the parent asset to bp_samurai_player and its npc.

LogBlueprint: Error: [AssetLog] C:\Users\maruf\Desktop\Unreal Projects\QuickDraw\Content\Blueprints\BP_Samurai_NPC.uasset: [Compiler] OnDrawPhaseStarted : unable to determine expected signature - is the delegate pin connected?
LogBlueprint: Error: [AssetLog] C:\Users\maruf\Desktop\Unreal Projects\QuickDraw\Content\Blueprints\BP_Samurai_NPC.uasset: [Compiler] Could not find an event-dispatcher named “DrawPhaseStarted” in ‘GM_Duel_C’.
Make sure ‘GM_Duel_C’ has been compiled for Bind Event to Draw Phase Started
LogBlueprint: Error: [AssetLog] C:\Users\maruf\Desktop\Unreal Projects\QuickDraw\Content\Blueprints\BP_Samurai_NPC.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate)
LogBlueprint: Error: [AssetLog] C:\Users\maruf\Desktop\Unreal Projects\QuickDraw\Content\Blueprints\BP_Samurai_NPC.uasset: [Compiler] OnDrawPhaseStarted Signature Error: Unable to determine expected signature - is the delegate pin connected?
LogBlueprint: Error: [AssetLog] C:\Users\maruf\Desktop\Unreal Projects\QuickDraw\Content\Blueprints\GM_Duel.uasset: [Compiler] Create Event : missing a function/event name.
LogBlueprint: Error: [AssetLog] C:\Users\maruf\Desktop\Unreal Projects\QuickDraw\Content\Blueprints\GM_Duel.uasset: [Compiler] Create Event Signature Error: No function/event specified.
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: ScopedTransaction != nullptr [File:D:\build++UE5\Sync\Engine\Source\Editor\UMGEditor\Private\Extensions\DesignerExtension.cpp] [Line: 67]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ff9e60acfe4 UnrealEditor-UMGEditor.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9e60f442f UnrealEditor-UMGEditor.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9e60b3873 UnrealEditor-UMGEditor.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa1128e733 UnrealEditor-SlateCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa116cb355 UnrealEditor-Slate.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa116aeb41 UnrealEditor-Slate.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11718bb1 UnrealEditor-Slate.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11707430 UnrealEditor-Slate.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa116fccf0 UnrealEditor-Slate.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11d20b12 UnrealEditor-ApplicationCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11d06751 UnrealEditor-ApplicationCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11d233c8 UnrealEditor-ApplicationCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11cfff43 UnrealEditor-ApplicationCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa99548241 USER32.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa99547a8b USER32.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff9d3437243 InkObj.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa71bc10f2 atlthunk.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa99548241 USER32.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa99547d01 USER32.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa11d24856 UnrealEditor-ApplicationCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff746c0750b UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff746c2473c UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff746c2482a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff746c274f0 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff746c3a4c4 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff746c3d996 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa99f5257d KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffa9a2aaa78 ntdll.dll!UnknownFunction
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property Game Mode”. Node: Bind Event to Draw Phase Started Graph: EventGraph Function: Execute Ubergraph BP Samurai NPC Blueprint: BP_Samurai_NPC
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property Game Mode”. Node: Bind Event to Draw Phase Started Graph: EventGraph Function: Execute Ubergraph BP Samurai NPC Blueprint: BP_Samurai_NPC

Hi!

You should probably go and check blueprint BP_Samurai_NPC, it has some errors according to logs.

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